One team movement decision

The game’s defining constraint is the chain between teammates. Before adding a complicated plan, agree on one target and one direction of movement. The following is an editorial practice routine, not a tested sequence of inputs.

Move as a linked team. Editorial practice suggestion · no fixed winning strategy
Editorial practice suggestion · no fixed winning strategyGood Games Radar · original editorial diagram · Diagram reference ↗ · View full size ↗

Source: Steam · official achievements

Try a short practice loop

Start with a small objective: stay together while approaching one enemy. Watch whether one player pulls another away from the intended position. Call a retreat direction before splitting around an obstacle. Repeat until the group can describe why it lost control of its spacing.

Use the arena deliberately

The official achievement list includes chain trips, squeezing an opponent with the chain and impaling an opponent on a spike wall. These examples establish that the environment and chains matter; they do not specify a safe universal setup. Observe the arena first, then agree which opportunity to attempt.

After the round

Separate a movement problem from an equipment or injury problem. Change one thing for the next attempt: target choice, formation or retreat call. Keep the practice objective small enough that you can tell whether it helped.

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Sources & scope

This article uses the official and individually identified community references linked below. It is not a hands-on review. Screenshots are credited to their original publishers; they are not evidence that we tested these steps. Game details can change after publication.

Sources checked: 21 Oct 2026. Read how we use sources and AI assistance.