INTERACTIVE TOOL

Batch profit and break-even

Use in-game money and actual costs. Example values are editable assumptions.

Enable JavaScript to calculate. The formula is explained in the article.

Use actual batch economics

Revenue is units sold multiplied by price per unit. Net profit subtracts production, packaging, selling fees and fixed batch costs. The calculator below lets you enter those amounts explicitly; it does not predict the market or select a best recipe.

See where the batch revenue goes. In-game money example · 20 units at 50 each
In-game money example · 20 units at 50 eachGood Games Radar · original editorial diagram · Diagram reference ↗ · View full size ↗

Source: TVGS · official Schedule I Steam listing

An example you can check

With 20 units sold at 50 each, gross revenue is 1,000. If the total variable cost is 20 per unit, the selling fee is 10% and fixed batch costs are 100, net profit is 400. Break-even price is about 27.78 per unit. These are illustrative game-budget inputs, not verified default fees or prices.

What belongs in each field

FieldInclude
Units soldOnly the amount actually sold, not unsold inventory.
Unit costThe allocated production and packaging cost of each sold unit.
Selling feeThe percentage applying to this sale route, if any.
Fixed costsBatch expenses not already included in unit cost.

Compare recipes fairly

  1. Use the same batch size and sale route for both candidates.
  2. Include input costs even when the ingredient was already in storage; otherwise your comparison changes when you run out.
  3. Keep unsold inventory and one-time setup purchases separate from recurring profit.
  4. Compare time as a second measure. A larger margin per unit may still earn less per session if it is much slower to produce.

Read the result correctly

Margin is net profit divided by revenue. It is not the same as markup on cost. At zero revenue, margin is undefined; the tool says so. A 100% selling fee leaves no sales revenue to cover costs, so a finite break-even sale price is not available.

Source: Schedule1 Tools · community calculator · Schedule1 Companion · community customer and mixing tools

Continue with this game

All Schedule I wiki topics

Sources & scope

This article uses the official and individually identified community references linked below. It is not a hands-on review. Screenshots are credited to their original publishers; they are not evidence that we tested these steps. Game details can change after publication.

Sources checked: 21 Oct 2026. Read how we use sources and AI assistance.