Run review notebook: identify one decision to change
A copyable record for a solo or co-op run, without invented tier lists.
Keep one useful observation
Copy before leaving. Notes stay in this open page and are not saved or uploaded.
Record the decision, not just the result
The sequel’s official description centers on building a deck, meeting enemies and collecting relics. This notebook is our editorial method for learning from a run; it does not rank cards or claim tested synergies.
Start with a concrete question: did a choice solve the problem you faced at that moment? A lost run does not make every earlier choice wrong, and a won run does not prove a choice is optimal.
Capture enough context
| Note | Useful detail |
|---|---|
| Version and setup | Installed build, character, solo or co-op. |
| Problem before the choice | The threat or weakness you wanted to address. |
| Alternatives | What you could have picked instead. |
| Observed result | What actually happened afterward. |
| Next experiment | One change to compare in a later run. |
Review with a teammate
Ask a teammate to describe the intended role of a choice before discussing the outcome. If you were solving different problems, agree on the shared goal first. Keep observations separate from predictions about a future patch.
Use the copy button before leaving. Notes are not uploaded or saved by this tool; copy them to your own document if you want to keep them.
Sources & scope
Source check: 2026-10-21. Editorial worksheet; no win rates, card stats or optimal strategy claims.