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Slay the Spire 2 · Run planning

Run review notebook: identify one decision to change

A copyable record for a solo or co-op run, without invented tier lists.

RUN WORKSHEET

Keep one useful observation

Copy before leaving. Notes stay in this open page and are not saved or uploaded.

Record the decision, not just the result

The sequel’s official description centers on building a deck, meeting enemies and collecting relics. This notebook is our editorial method for learning from a run; it does not rank cards or claim tested synergies.

Start with a concrete question: did a choice solve the problem you faced at that moment? A lost run does not make every earlier choice wrong, and a won run does not prove a choice is optimal.

Capture enough context

NoteUseful detail
Version and setupInstalled build, character, solo or co-op.
Problem before the choiceThe threat or weakness you wanted to address.
AlternativesWhat you could have picked instead.
Observed resultWhat actually happened afterward.
Next experimentOne change to compare in a later run.

Review with a teammate

Ask a teammate to describe the intended role of a choice before discussing the outcome. If you were solving different problems, agree on the shared goal first. Keep observations separate from predictions about a future patch.

Use the copy button before leaving. Notes are not uploaded or saved by this tool; copy them to your own document if you want to keep them.

Sources & scope

Source check: 2026-10-21. Editorial worksheet; no win rates, card stats or optimal strategy claims.