Appearance is not proof of the active build

Official CUSTOM changes separate design from mod presets. The described path is Striker Bay → Mods for preset selection; changes are available before battle and in the stated training context, not once combat has begun. A shared image can show a design without showing the active attributes.

Keep appearance and attributes clear. Reference worksheet · no working import code is claimed
Reference worksheet · no working import code is claimedGood Games Radar · original editorial diagram · Diagram reference ↗ · View full size ↗

Source: Official design and preset explanation

Make a color plan you can reproduce

The official store describes customization of colors, insignias, patterns and accents. Our practical approach is to choose a dominant color, a smaller supporting area and a restrained accent, then inspect the result at normal gameplay distance. Record the actual choices the game exposes instead of inventing a universal hexadecimal import format.

Design layerUseful note
Main surfaceThe selected color or swatch label visible in your game
Secondary panelsWhich surfaces should remain visually distinct
AccentWhere the strongest contrast belongs
Insignia or patternThe selected asset and whether it is available to the recipient

Before sharing or importing a code

  1. Confirm the exact Striker and variant that the design belongs to.
  2. Include the game version and the screen where the game actually creates or accepts the code, if available.
  3. Distinguish a design reference from a mod-preset recommendation.
  4. Ask the recipient to verify the imported appearance and active preset separately.
  5. If import fails, check version, variant and asset availability before assuming the string is valid.

Current paint-code status

We have not verified a working public import-code list or redeemed an appearance code. This page therefore does not publish fabricated working strings. The supported result is a design worksheet and the official separation between appearance and attributes. A screenshot can be a useful visual reference even when no usable code accompanies it.

Carry the correct preset into the match

After changing appearance, review the active mod preset again. Season 6 continues the separate design and attribute handling. Keep a short loadout note with mode, Striker variant and preset so the next session starts with the setup you intended.

Understand Mods and EN recovery

Source: Season 6 update

Continue with this game

Open the Mecha Break Wiki

Sources & scope

This article uses the official and individually identified community references linked below. It is not a hands-on review. Screenshots are credited to their original publishers; they are not evidence that we tested these steps. Game details can change after publication.

Sources checked: 22 Oct 2026. Read how we use sources and AI assistance.