Spend the opening or build the chain

Under the 0.7 overhaul, using the available Alterattack ends that cycle. Passing the base opportunity builds toward Super; passing base and Super builds toward Ultra. Successful hits affect the basic bonus, while chained attacks have a base bonus even without those hits. At the highest unlocked chain level, passing another opportunity lets you wait for a better opening.

Choose the moment to switch. Versioned Alterattack decision · not a weapon tier list
Versioned Alterattack decision · not a weapon tier listGood Games Radar · original editorial diagram · Diagram reference ↗ · View full size ↗

Source: Official 0.7 Alterattack overhaul

Pair an enabler with a payoff

Instead of calling one pair the best, choose a weapon whose normal sequence you can complete safely and examine the other weapon’s Alterattack. Then reverse the direction. A pair that feels comfortable from A to B may be awkward from B to A. Range, commitment time and the enemy’s recovery window all belong in the comparison.

TestRecord
A → BTime needed to recognize and use the opportunity
B → AWhether the return direction leaves a safe exit
Early switchReliable damage before the enemy moves
Longer chainAdditional exposure while reaching Super or Ultra

Check the exception before diagnosing a broken chain

Damage ordinarily interrupts chain progression, but the 0.10 notes introduce Alterattack Mastery as an exception. Read the Gift you actually have equipped before concluding that the HUD is wrong. The October 15 announcement concerns an optional open-beta branch, including further combat changes; it is not evidence that Windblown has launched 1.0.

Source: 0.10 Gift rule · October 15 beta announcement

A short practice routine

  1. Keep the same two weapons and note whether you are on the default or public_beta branch.
  2. For a few encounters, spend the first comfortable opportunity and observe the exit.
  3. Repeat while aiming for one later chain level. Keep enemy type and equipment as similar as possible.
  4. Compare survival, missed opportunities and recovery, not just a single large damage number.
  5. Record Gifts and weapon affixes alongside the pair so the result can be repeated.

Separate your unlock problem from your timing problem

If the intended weapon is still locked, use the Memory and Memonite guide first. If the weapon is available but the sequence breaks, change one timing decision before rebuilding the whole loadout.

Memories, blueprints and Memonites

Continue with this game

Open the Windblown Wiki

Sources & scope

This article uses the official and individually identified community references linked below. It is not a hands-on review. Screenshots are credited to their original publishers; they are not evidence that we tested these steps. Game details can change after publication.

Sources checked: 22 Oct 2026. Read how we use sources and AI assistance.